// generated by wargasm, do not modify bind 0x00 "+button2" bind TAB "+scores" bind ENTER "+button3" bind ESCAPE "togglemenu" bind SPACE "+movedown" bind ' "say lol" bind 0 "weapon 10" bind DEL "say ^1N^0y^1I^0o^1C^0u^1E^0f^1S^0a^1H^0g^1O^0!^1T" bind 7 "say_team ^3< ^4REGROUP ^3@ ^7RED ARMOR ^3>" bind 8 "say_team ^3< ^4REGROUP ^3@ ^7BRIDGE ^3>" bind 9 "say_team ^3< ^4REGROUP ^3@ ^7RAIL PLATFORM ^3>" bind : "lol" bind = "say_team ^7enemy ^4||^7HIGH^4||" bind [ "say ^1d^70^1.^70^1b" bind ` "toggleconsole" bind a "vstr w_groupd" bind b "+left" bind c "+button2" bind g "weapon 10" bind h "say_team ^3< ^4REGROUP ^3@ ^4RL ^3(^4bridge^3) >" bind i "say_team ^3< ^1ENEMY ^3@ ^7BRIDGE ^3>" bind j "say_world ^1wtf" bind k "say ^7(cock 'n balls): ^3Enemy railed / Low on health" bind l "weapon 10" bind o "say_team ^3< ^1ENEMY ^3@ ^7RAIL PLATFORM ^3>" bind p "rcon status" bind r "vstr w_groupb" bind t "messagemode" bind u "say_team ^3< ^1ENEMY ^3@ ^7RED ARMOR ^3>" bind v "weapon 1" bind y "messagemode2" bind x "+button2" bind z "+button3" bind ~ "toggleconsole" bind PAUSE "pause" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind F1 "vote yes" bind F2 "vote no" bind F3 "ui_teamorders" bind F4 "name ^6n^^5war^6gasm^5." bind F5 "vstr startswitch" bind F6 "vstr stopswitch" bind F7 "vstr queueprev" bind F8 "vstr queuenext" bind F9 "name ^1n^^0war^1gasm" bind F10 "name ^4n^^0war^4gasm" bind F11 "name ^3n^^0war^3gasm^1. " bind n "name WHAM^1bulance bind m "name ^1n^^0war^1gasm" bind F12 "screenshotjpeg" bind KP_HOME "cg_thirdpersonangle 135" bind KP_PGUP "cg_thirdpersonangle 45" bind KP_INS "cg_thirdperson 0" bind KP_DEL "cg_thirdperson 1" bind MOUSE3 "vstr zoomtoggle" bind MWHEELDOWN "vstr w_groupc" bind MWHEELUP "vstr w_groupa" //Movement& Mouse bind MOUSE1 "+attack" seta in_mouse "1" seta m_filter "1" seta m_side "9999" seta m_forward "9999" seta m_yaw "0.022000" seta m_pitch "0.022000" seta cg_pmove_fixed "1" seta cg_oversampleMouse "0" seta cg_showPlayerLean "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" bind x "+button2" bind c "+button3" bind d "+back" bind e "+forward" bind f "+moveright" bind s "+moveleft" bind shift "+speed" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "vstr zoomtoggle" bind space "+movedown" seta cl_freelook "1" seta cl_run "1" ;//Video Settings ;seta cl_punkbuster "1" ;seta cg_brasstime "25000" ;seta cg_drawAmmoWarning "0" ;seta cg_drawfps "1" ;seta cg_drawicons "0" ;seta cg_drawRewards "0" ;seta cg_gibs "1" ;seta cg_marks "1" seta cg_shadows "1" ;seta com_blindlyLoadDLLs "1" ;seta com_blood "1" ;seta com_hunkMegs "256" ;seta r_allowExtensions "1" ;seta r_allowSoftwareGL "0" seta r_colorbits "0" ;seta r_colorMipLevels "0" ;seta r_detailtextures "0" ;seta r_drawsun "1" ;seta r_ext_compress_textures "1" ;seta r_ext_texture_env_add "1" ;seta r_ext_compiled_vertex_array "1" ;seta r_ext_multitexture "1" ;seta r_ext_gamma_control "1" ;seta r_finish "1" ;seta r_fastsky "1" ;seta r_glDriver "opengl32" seta r_gamma "2" ;seta r_ignoreGLErrors "1" seta r_intensity "1.1" ;seta r_lastValidRenderer "GeForce2 GTS/PCI/SSE2" ;seta r_lodbias "-2" seta r_mapoverbrightbits "2" seta r_mapoverbrightbits "2" ;seta r_mode "4" ;seta r_noportals "0" ;seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" ;seta r_subdivisions "130" ;seta r_stencilbits "8" ;seta r_texturebits "0" ;seta r_roundImagesDown "1" ;seta r_vertexLight "0" ;seta r_znear "4" //Model Settings seta enemy_model "keel" seta cg_forceModel "1" seta cg_deferPlayers "1" seta team_headmodel "*james" seta team_model "biker" seta headmodel "sarge" seta model "biker" seta sex "male" seta handicap "100" seta color2 "5" seta color1 "4" seta g_blueTeam "Pagans" seta g_redTeam "Stroggs" //Net Settings seta snaps "40" seta rate "25000" seta cl_maxpackets "100" seta cl_timeNudge "-10" seta cg_smoothClients "1" seta cg_lagometer "1" seta cl_allowDownload "0" seta cl_packetdup "1" //Crosshair Settings seta cg_drawCrosshairNames "1" seta cg_drawCrosshair "5" seta cg_crosshairSize "30" seta cg_crosshairHealth "0" seta cg_crosshairX "0" seta cg_crosshairY "0" //Sound Settings seta cg_stereoSeparation "0.4" seta s_2dvolume ".5" seta s_a3d_weapons "0" seta s_bloat "2.0" seta s_compression "1" seta s_distance "200" seta s_doppler "0" seta s_enableA3D "0" seta s_geometry "1" seta s_geom_reverb "1" seta s_occfactor "0.5" seta s_khz "22" seta s_leafnum "0" seta s_loadas8bit "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_mixPreStep "0.08" seta s_mixahead "0.2" seta s_musicvolume "0" seta s_numpolys "550" seta s_occlude "1" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_reflect "1" seta s_rolloff "0.0" seta s_volume "1" seta com_soundMegs "32" seta s_separation "0.5" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta com_introplayed "0" seta r_stereo "0" seta com_zoneMegs "32" //Message Binds bind 1 "say_team ^1:: [^7ENEMY SPOTTED^1] :: [^7send BACKUP^1] ::" bind 2 "say_team ^6:: [^7ATTACK!^6] :: [^7RUSH THEM NOW!^6] ::" bind 3 "say_team ^3:: [^7DONT attack^3] :: [^7UNSAFE^3] ::" bind 4 "say_team ^2:: [^7RAILED/LOW^2] :: [^7enemy LOW on health^2] ::" bind 5 "say_team ^5:: [^7FLANKING^5] :: [^7keep enemy trapped^5] ::" bind 6 "say_team ^3GROUP^7/^3REGROUP ^1HERE" bind - "say_team ^7enemy ^6_^7LOW^6_" bind + "say_team ^6//^7enemy HIGH^6\\" bind ] "say ^1nails ^7- ^0www^7.^0clan^1n^0ails^7.^0com^0 ^7- ^0enterthegame^7.^0com ^7#^1n^0ails" bind y "messagemode2" bind ALT "say_team ^1-^7|^1NO!^7/^1Can't make it" bind CTRL "say_team ^2+^7|^2YES!^7/^2On my way!" // DEMO-----------------------] // Bindings bind F5 vstr startswitch bind F6 vstr stopswitch bind F7 vstr queueprev bind F8 vstr queuenext set startswitch "play sound/misc/menu1; g_synchronousClients 1;vstr rec_demo;g_synchronousClients 0" set stopswitch "play sound/misc/menu4; stoprecord; vstr nxt_demo; echo Recording Stopped.; echo Current Queue; rec_demo" set queueprev "play sound/misc/menu2; vstr prv_demo; echo Current Queue; rec_demo" set queuenext "play sound/misc/menu2; vstr nxt_demo; echo Current Queue; rec_demo" // Cycle set demo_01 "set rec_demo record demo01; set prv_demo vstr demo_20; set nxt_demo vstr demo_02" set demo_02 "set rec_demo record demo02; set prv_demo vstr demo_01; set nxt_demo vstr demo_03" set demo_03 "set rec_demo record demo03; set prv_demo vstr demo_02; set nxt_demo vstr demo_04" set demo_04 "set rec_demo record demo04; set prv_demo vstr demo_03; set nxt_demo vstr demo_05" set demo_05 "set rec_demo record demo05; set prv_demo vstr demo_04; set nxt_demo vstr demo_06" set demo_06 "set rec_demo record demo06; set prv_demo vstr demo_05; set nxt_demo vstr demo_07" set demo_07 "set rec_demo record demo07; set prv_demo vstr demo_06; set nxt_demo vstr demo_08" set demo_08 "set rec_demo record demo08; set prv_demo vstr demo_07; set nxt_demo vstr demo_09" set demo_09 "set rec_demo record demo09; set prv_demo vstr demo_08; set nxt_demo vstr demo_10" set demo_10 "set rec_demo record demo10; set prv_demo vstr demo_09; set nxt_demo vstr demo_11" set demo_11 "set rec_demo record demo11; set prv_demo vstr demo_10; set nxt_demo vstr demo_12" set demo_12 "set rec_demo record demo12; set prv_demo vstr demo_11; set nxt_demo vstr demo_13" set demo_13 "set rec_demo record demo13; set prv_demo vstr demo_12; set nxt_demo vstr demo_14" set demo_14 "set rec_demo record demo14; set prv_demo vstr demo_13; set nxt_demo vstr demo_15" set demo_15 "set rec_demo record demo15; set prv_demo vstr demo_14; set nxt_demo vstr demo_16" set demo_16 "set rec_demo record demo16; set prv_demo vstr demo_15; set nxt_demo vstr demo_17" set demo_17 "set rec_demo record demo17; set prv_demo vstr demo_16; set nxt_demo vstr demo_18" set demo_18 "set rec_demo record demo18; set prv_demo vstr demo_17; set nxt_demo vstr demo_19" set demo_19 "set rec_demo record demo19; set prv_demo vstr demo_18; set nxt_demo vstr demo_20" set demo_20 "set rec_demo record demo20; set prv_demo vstr demo_19; set nxt_demo vstr demo_01" // set Assignments set rec_demo record demo01 set prv_demo vstr demo_20 set nxt_demo vstr demo_02 // EOF // Zoom Toggle----------------------------------------------------------------------] set zoomin "+zoom; echo Zoomed In!; set zoomtoggle vstr zoomout; set sensitivity 1" set zoomout "-zoom; echo Zoomed Out!; set zoomtoggle vstr zoomin; set sensitivity 2.5" set zoomtoggle "vstr zoomin" set cg_zoomfov 25 bind mouse3 "vstr zoomtoggle" bind mwheelup vstr w_groupa bind r vstr w_groupb bind mwheeldown vstr w_groupc bind a vstr w_groupd set wgroupareset "set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1" set wgroupbreset "set w_groupa vstr w_groupa1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1" set wgroupcreset "set w_groupa vstr w_groupa1;set w_groupb vstr w_groupb1;set w_groupd vstr w_groupd1" set wgroupdreset "set w_groupa vstr w_groupa1;set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1" set w_groupa1 "weapon 9;weapon 5; set w_groupa vstr w_groupa2; vstr wgroupareset" // Rocket Launcher set w_groupa2 "weapon 5;weapon 9; set w_groupa vstr w_groupa1; vstr wgroupareset" // bfg set w_groupb1 "weapon 3;weapon 4; set w_groupb vstr w_groupb2; vstr wgroupbreset" // Grenade Launcher set w_groupb2 "weapon 4;weapon 3; set w_groupb vstr w_groupb1; vstr wgroupbreset" // shotgun set w_groupc1 "weapon 6;weapon 7; set w_groupc vstr w_groupc2; vstr wgroupcreset" // railgun set w_groupc2 "weapon 7;weapon 6; set w_groupc vstr w_groupc1; vstr wgroupcreset" // Lightning Gun set w_groupd1 "weapon 2;weapon 8; set w_groupd vstr w_groupd2; vstr wgroupdreset" // Plasmagun set w_groupd2 "weapon 8;weapon 2; set w_groupd vstr w_groupd1; vstr wgroupdreset" // MachineGun // Initialization set w_groupa vstr w_groupa1; set w_groupb vstr w_groupb1; set w_groupc vstr w_groupc1;set w_groupd vstr w_groupd1 //color 1/2/3/4/5/6/7 // Rail Color Bule/Green/Cyan/Red/Magenta/Yellow/White seta cg_railTrailTime "800" // How long the railgun's trails last seta r_railCoreWidth "6" // Size of the rail trail's core seta r_railSegmentLength "64" // distance between rail "sun bursts" seta r_railWidth "6" // Width of the rail trail seta r_railRotation "30" // Didn't work, but it sounds cool. seta r_railRotationSpeed "0" bind v weapon 1 // EOF